Clay Pigeon Shooting Simulator Games

This's a great tool for real skeet and trap shooting enthusiast to practice! You will learn to handle a shotgun like an expert, shot rapidly flying targets from varying angles! Features: Real life physics for clay pigeon trajectories Multi-touch controls designed for mobile devices Authentic graphics and sound effects How to play: Touch and hold on the screen to move the gun and aim. When your shotgun is loaded, tap the screen to pull the clay pigeon and grab the gun. Aim to the target by dragging your finger. When you have the target aquired, tap again to shoot.

Keep it simple

We have seen thousands of DryFire installations in houses, barns, sheds, offices, garages, dining rooms, dens, outhouses, factory units, bedrooms, attics - and our advice is to keep things very simple to start with.

  • Indoors. (DryFire is designed for indoor use only.)
  • Subdued lighting - not dark but no light falling directly on the wall.
  • A wall 3m to 5m wide and 2m to 3m high.
  • Simulator about 1.5m/2.0m from the wall and between 0.5m and 1.0m from the floor.
  • Shoot from behind the simulator so you are about 2.5m from the wall.
  • Laser targets first - even if you have purchased the projection add-on.
  • Accurate measurements - in metres (not mm, not cm) or inches.

That's it. You can add the more advanced stuff later: projection, large screen, projector on the ceiling, simulator on the ceiling (possible, but not really recommended) etc.

So: get the basic system working first.

PC requirements

You need a PC or laptop with a spare USB port running either:

  • Microsoft Windows 10 (version 1809 or later) or
  • Apple MacOS (version 10.14 (Mohave) or later).

Check you have the latest update installed.

Room requirements

  • You need a room with a blank wall or screen between 3m (10') and 5m (16') wide.
  • The wall surface should be smooth - not brick, concrete or any rough finish.
  • DryFire works in subdued lighting (not dark!) and detects a pulse of infrared light sent from the Universal Gun Assembly (UGA). It is very important there is no direct light or reflecting surfaces on the wall.
  • The simulator should be mounted on the DryFire Shooting Stand, on a horizontal surface or on tripod - 1.5m/2.0m (4' 6'/6') from the wall.
  • There must be space behind the simulator, or to the side of it, for you to stand to shoot.
  • The DryFire Universal Gun Assembly (UGA) must be fitted to the barrel of your gun.

Animation of a typical room setup

Click the image below to view or download an MP4 video showing an animation of a typical room setup. In this case a projector and screen are shown but the room requirements are the same for laser and projected targets.

The room is about 4m x 4m with a ceiling height of 2.4m. The simulator is mounted on the DryFire Shooting Stand so is 0.65m from the floor and 1.75m from the screen. A short-throw projector is on the floor immediately in front of the Shooting Stand. The shooter will be standing behind the simulator, 2.5m from the screen.

Important note: the vertical bar, arrows and Post-it notes are used at different stages during projection setup - they, and the background image, are not all on the projection screen at the same time.